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Hi Grahft.  Are you still working on that macventure game that was announce back in 2020-2021 (forgot the year) started with a T i think? haven't heard anything about that game lately.

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Oh, Themeire. I cancelled that because I had 2 other games to work on, in an official capacity, including Beyond Shadowgate, the official sequel to NES Shadowgate, due out in a few months. The other game is still secret.
The reason I cancelled Themeire, and not just put it off, was because a lot of the assets, ideas and puzzled for the game were used in making one of the sections in Beyond Shadowgate, aptly named Themire (spelled slightly differently)

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Oh that's too bad, but it is what it is. Beyond shadowgate should be good though looking forward to it.  But i have a few more questions:

1. Does this game take place in another world entirely that is inspired by Arabia or do you just get sent in the distant past?

2. Did you come  up with all the puzzles and deaths yourself or did you have to brainstorm with a team?

3. When you watch a stream or a let's play of someone playing Spectacle, what's the funniest way you've seen someone trying to solve a puzzle knowing that it wouldn't work?

Another world entirely. A fantasy land inspired by Arabian and Greek mythology. I made it an unofficial prequal to The Uninvited, where the origins of the supernatural creatures and events that occur in the Uninvited mansion originated in the magical kingdom. The unknown sorcerer who owned the house and trained apprentices, including that games antagonist, was the same sorcerer from Spectacle. Of course I added around 10 other direct references and links to The Uninvited.

I came up with everything myself. 

Probably the Hyleg Well puzzle, in the Azure palace, where you have to line up the moon and throw in a coin to make the gust of wind destroy the Yajna upstairs. A LOT of people wanted to go down that well. I'm like "Oh yeah, you go down a well in Shadowgate. That's why they're so determined to try and go down there", lol

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Is this game as hard as Uninvited or Shadowgate? Just wondering because I had to use a guide throughout each of those and even though I loved the vibe, needing the guide the whole time kind of sucked the joy out of it for me.

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To be 100% honest with you, I have no idea how to gauge the difficulty, even compared to those adventure games that inspired me, because it seems like 1/2 the feedback that I receive is that it's too hard and the other 1/2 say it's too easy. 

If it helps, I don't have any moon logic or overly obtuse puzzles and I designed this game as someone who isn't particularly good at these kinds of games.
Worst case scenario I do have a step-by-step walkthrough [link below].

I hope you try it anyway and let me know what you think. I'm always happy to hear feedback, even if it's negative.

https://grahfmetal.itch.io/spectacle/devlog/145212/welcome-to-the-spectacle

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Hey grahf can you make more games just like point and click games but are easier? I'm new to Spectacle btw so i'm just asking if you can, thanks

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The game we're working on now has a hint system, so it'll be more accessible/approachable 

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Also, the comment section of this linked page has a step-by-step guide, if you'd like some help with the game :)
https://grahfmetal.itch.io/spectacle/devlog/145212/welcome-to-the-spectacle

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Hello  I really like very much your 2 games, I would like just make some minor comments (minor bugs I think but which for me are unlogical) :

- there is a bug that often happen at the Gate of Xor, there is sound continuing of writing text until the end of game, the only way to end of the sound is to quit.

- You can't travel to desert and go South if you don't read the book even if you know how to. Same for oasis, if you don't examine the map. Why ?

- If you freeze time on a Cicada screen after he flies away, if you go back when the times is still freezed to the screen it reappears. 

Otherelse I'm very fan and for your next game I will make a donation :)

Thank you for your feedback.

- We were not aware of that bug, but I'll take note of it

- We decided to make the player read the book/floor first in order to navigate the deserts cause otherwise there was sequence breaks that cause issues in the game, but I understand where you're coming from. Good point

- I don't remember the Cicada freeze time one, I'll have to look into that

Glad you enjoyed it and I'm always happy to receive notes like this, so thank you very much :)

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Thank you for your reply,

One last thing that may looking strange I forgot is if you play without talking to the cloaked stranger you can see him still on the other location, so it's like he is at various position at the same time

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Oh yeah? Good catch, thanks again.

Also, the stranger is a she. It's actually an astral projection of the Ringmaster's assistant at the circus in your world. She uses the cloaked avatar to help guide you so that you bring the magic instrument back to her, so she can use it on the evil wizard/demon. She was the Princess of that land, hence why her father (the Shah/King) appears beside her as a ghost at the end :D

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I just finished both games and I can't stop smiling. I played Infested first and it's amazing to see the jump in quality, especially considering I was already enamored with Infested. The visuals and music are absolutely enchanting in Spectacle and I loved the story. It played out like a short, classic book I would have read over and over as a kid. There is so much love and skill poured into these.

Infested is a ton of fun, but this is something else. It's a complete, polished package and now I'm so much more excited for Beyond Shadowgate! Jeff, Orie, and Jason should all be incredibly proud. You guys are still fools for not charging me anything! Thank you for these experiences and I wish you all the best.

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Thank you very much. That means the world to us. I'm really glad you love the games.
I actually designed Infested in the mid-90s and never did anything with it until I was on sabbatical in 2015, when I decided that there was a serious lack of Shadowgate-inpired Indie games (read; none).
As for Spectacle, I actually originally wrote it as a short story called The Great Spectacular. On top of what you see in the game, It also involved a village being turned to stone and a hunter that turned out to be the evil Wizard's emotions run amuck without the presence of the Wizard. When I turned it into a game I removed some of those plot points and replaced them with direct references to Uninvited in order to make it an unofficial prequel.

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