Welcome to the Spectacle!


A brand-new old-school adventure

SPECTACLE is a retro point and click Adventure game in the style of classic Macventure games of the past. We made Spectacle for fans of the genre and newcomers alike. So we thought it would be a good idea to provide some tips to help ease you into the world of  SPECTACLE.


Actions

  • EXAM - Probably the most important action. Examine lets you learn about your surroundings. Examine everything to get clues about how you can interact with things in the world. You can also examine the items in your inventory.
  • USE - This is what you'll use to interact with the world. Handy if you want to pull something down, lift something up or operate something.
  • MOVE - This action is exclusively used to travel in the world. If you want to move something (like a rock or a lever) you should utilize the USE action.
  • TAKE - This is to acquire objects in the world if something stands out, trying taking it. It could be something useful.
  • OPEN - This will let you open doors (if they're unlocked!) as well as gates, lids, etc.
  • TALK - Get information from anyone you encounter who seems friendly, you could get valuable clues.
  • SELF - If something can be worn, try using it on yourself.


Time

  • With each MOVE, time advances one half-hour.
  • If you notice something stand out in the world, check your watch and note the time, you may need to know that later!
  • Very early in the adventure, you'll learn a spell that freezes the passage of time. When you cast it, you can take 5 steps where time won't advance.
  • The spell only stops time from advancing, but it doesn't freeze everything in place -- that's why you can walk around! Monsters and traps will still kill you if you're not careful.


General Tips

  • There is no penalty for dying, so don't be afraid to experiment and take risks!
  • Remember to SAVE your progress in the MENU before quitting.
  • You'll acquire spells that can be used manipulate time, by stopping or advancing 6 hours. There's no MP, or any other limitations for that matter, and there's no penalty for taking too much time in-game, so don't be afraid to experiment and use the spells to your hearts content.
  • EXAM, EXAM, EXAM!


We hope you have fun! Enjoy!

Files

GrahfMetal_Spectacle_v1_1_0.zip 185 MB
May 10, 2020

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STEP-BY-STEP WALKTHROUGH OF SPECTACLE
PART 1: CIRCUS
OPEN Envelope
EXAM FLYER [STORY]
OPEN Door
MOVE Through Door arriving at SPECTACLE CIRCUS
MOVE To right side of tent arriving at TENT SIDING
TAKE POCKET WATCH
MOVE Through tent opening arriving at PROP ROOM
MOVE Through Tent flap [STORY]
MOVE Into Opened Magic Box arriving at HESPERIDES PATH
(1 edit) (+1)
PART 2: PALACE
MOVE UP, LEFT arrivng at NAIAD'S BATH
TAKE SCROLL I [HINT: USE SUN COIN on reflected pool of water at COCROW SINKHOLE]
MOVE RIGHT, RIGHT arriving at FALCONER'S RETREAT
TAKE  COIN PURSE [receive SUN COIN and MOON COIN]
MOVE RIGHT, DOWN, DOWN arriving at KAHKI MUDWALL
USE Loose Rock
TAKE RED KEY and SCROLL II [HINT: USE RED KEY on chest buried in the south field and USE BLOTHNY GEM on floating guardian]
MOVE UP, UP, UP arriving at AZURE PALACE
OPEN  Door
MOVE Through Door arriving at HANGING NURSERY
TALK to the cloaked stranger [STORY]
MOVE UP, RIGHT arriving at SOLAR PLEX
MOVE UP during the daytime to arrive at SORCERESS' SPIRAL
OPEN Door
TAKE ROSETTA STONE
TAKE WALL TAPESTRY (This will pull it down)
TAKE HOOKED ROD
USE ROSETTA STONE on writing on the wall to learn spell NIAHC
MOVE DOWN ariving at SOLAR PLEX
OPEN  Door on the right
MOVE RIGHT arriving at SCHOLAR'S REPOSE
TAKE BROKEN INSTRUMENT and EYE GEM
OPEN Red book 
EXAM Red book [HINT: USE MOON COIN on the HYLEG WELL when the moon is brightest]
USE ROSETTA STONE on writing on the wall to learn spell ALAKAZAM
MOVE UP, DOWN. DOWN, DOWN, DOWN, DOWN, LEFT arriving at BARBICAN COMPASS
USE ROSETTA STONE on writing on the wall to learn spell SAF
MOVE DOWN, LEFT, UP arriving at HESPERIDES PATH
USE ROSETTA STONE on writing on the wall to learn spell O. CLOCK
MOVE DOWN, LEFT arriving at JASMINE WATERWALL
USE HOOKED ROD on the GLASS BOTTLE
OPEN  GLASS BOTTLE [receive EMPTY BOTTLE and TORN NOTE]
EXAM TORN NOTE [HINT: Blue keyhole hidden 6 tiles from the door at CALMING MONASTERY]
MOVE UP, UP, RIGHT, arriving at POPPY FIELD
  Use a combination of SAF spell (Moves time forward by 6 hours) and walking around close to the palace (POPPY FIELD, FALCONER'S RETREAT and ESTOVERS GROVE are best) make it so the time is 21:00 (9 p.m.) when the moon in the sky is at it's brightest. Then use O.CLOCK to freeze time and return to the room with the well, HYLEG WELL, during the night
USE NIAHC spell on the chains attached to the well cover
USE MOON COIN on the glowing opening of the well
MOVE DOWN, RIGHT arriving at SOLAR PLEX
USE SAF spell twice to make it daytime, opening up the sun corridor
MOVE UP, UP arriving at YAJNA GAOL
USE ALAKAZAM spell on wall at the far end of the room
MOVE Through door arrivng at CHAMBER OF KNOWLEDGE
TAKE SABRE
TAKE  Upsidedown Cloud tile on the wall (This will remove it and set it aside)
USE ROSETTA STONE on writing on the wall to learn spell O. SESAME
USE EYE GEM on the hole in the table
TAKE Blue book from drawer (this will place it on the table)
OPEN Blue book  
TAKE BLUE KEY
EXAM Opened blue book
PART 3: MONASTERY
MOVE RIGHT, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, LEFT, LEFT, LEFT, UP arriving at CALMIN MONATSERY
USE Sixth tile from the door (as depicted in the TORN NOTE)
USE BLUE KEY on the blue keyhole
OPEN Door
MOVE Through Door arriving at TRIREME CORRIDOR
OPEN Door at the end of the hall
MOVE Through far end door arriving at ORISOM BERM
USE ALAKAZAM spell on right side of the far wall
MOVE Through door arriving at SHIKRA NEST
TAKE FALCONRY GLOVE
MOVE RIGHT, DOWN, DOWN, DOWN, RIGHT arriving at POPPY FIELD
  Move back and forth between the POPPY FIELD and FALCONER'S RETEAT during the day until the falcon, ROC, flies by. On the same screen USE the FALCON GLOVE on SELF to have ROC join you. If it's nighttime, simply USE SAF spell to make it daytime so ROC will appear. After retrieving ROC, MOVE to FALCONER'S RETREAT
MOVE DOWN, DOWN arriving at DAPHNE ASSART
USE SABRE on the tree trunk to get SACRED BOUGH
USE ROC on the FRUIT
USE SAF spell to make time go forward until the FRUIT grows back
USE ROC on the FRUIT
MOVE LEFT, LEFT, UP, UP, UP, LEFT, UP arriving at ORISON BERM
MOVE  Through right door arriving at SHIKRA NEST
USE ROC on the Perch
MOVE RIGHT, DOWN arriving at TRIREME CORRIDOR
USE Head on the marble bust to flip it around so it's facing left
MOVE  UP and then through left door arriving at ATELIER BAZAAR
  Momorize the position of the three living trees, on the far wall painting, from tallest to shortest. Example: If #2 is the tallest, #5 is the middle and #4 is the shortest it would be [2][5][4]
MOVE DOWN, DOWN arriving at TRIREME CORRIDOR
TAKE MARBLE HEAD off of the bust
MOVE  RIGHT arriving at HALLIBAL COURT
TAKE  LANTERN
USE MARBLE HEAD on headless bust
MOVE Through archway arriving at LOWER TERRACE
USE SAF spell to make it nighttime and the GLOW BUG is visible
USE O.CLOCK spell
USE LANTERN on the GLOW BUG
MOVE LEFT arriving at ENGINE KEEP
USE  Switches in the same order as the trees (highest to shortest)
MOVE RIGHT, DOWN arriving at HALLIBAL COURT
TAKE MARBLE HEAD from the bust
MOVE DOWN arriving at TRIREME CORRIDOR
USE MARBLE HEAD on the headless bust
USE Head on the marble bust to flip it around so it's facing left
  Use a combination of SAF spell and walking around close to the palace to make it so the time is 23:00 (11 p.m.) when two stars and Mars are at their brightest. Then use O.CLOCK to freeze time and return to the room with the tree painting, ATELIER BAZAAR
OPEN  Door on the right wall
MOVE  RIGHT arriving at AMPHATRITE MURAL
TAKE WATER ORB
MOVE DOWN, DOWN, DOWN, DOWN, DOWN, DOWN arriving at VETIVER RIVERBANK
USE SAF spell until it's nighttime and the GLOW BUG is visible
USE O.CLOCK spell at nighttime
USE  LANTERN <1> on GLOW BUG
MOVE RIGHT, DOWN arriving at COCROW SINKHOLE
USE WATER ORB on the sinkhole
MOVE RIGHT, UP arriving at BARBICAN COMPASS
TAKE SILVER CICADA
MOVE UP, RIGHT arriving at ESTOVERS GROVE
USE LANTERN <2> on GLOW BUG
  Use a combination of SAF spell and walking around close to the COCROW SINKHOLE to make it so the time is 08:30 (8:30 a.m.) when the Sun is resting at the top of the screen. Then use O.CLOCK to freeze time and return to the sinkhole so that the sun is reflecting perfectly off of the pool of water
USE SUN COIN on the sun's reflection
TAKE YELLOW KEY
MOVE RIGHT, RIGHT, UP, RIGHT arriving at LOST DESERT
MOVE RIGHT, RIGHT, UP, RIGHT, DOWN, RIGHT, DOWN, RIGHT, RIGHT, RIGHT arriving at RAINSHADOW PLATEAU

PART 4: TOWER
USE ROSETTA STONE on the writing on the ground to learn spell POLYPHEME
MOVE UP arriving at MYTHRA'S MAUL
USE SAF spell to make it nighttime and the GLOW BUG is visible
USE O.CLOCK spell
USE LANTERN <3> on GLOW BUG
MOVE RIGHT, RIGHT, DOWN arriving at MERCHANT'S CALM
USE LANTERN <4> on GLOW BUG
MOVE RIGHT arriving at KAIAGE DOCK
TAKE GOLD CICADA
MOVE  DOWN arriving at BALDACHIN TOMB
TAKE POLEARM 
MOVE LEFT, LEFT, LEFT, UP, UP, UP arriving at GAIA MYTHREUM
USE O.SESAME spell on small boulder to the right
MOVE UP, UP arriving at THIEVES' TUNNEL
TAKE SHOVEL
MOVE Through door arriving at BRIGAND'S SHELTER
OPEN Green book
EXAM Green book [HINT: Be at the top of the tower at nighttime]
USE SABRE on the off color wooden plank
MOVE Through slit in the wall arriving at CHILD'S LAST HIDE
TAKE Either CHILD'S MASK or GREY KEY (This will not work, but rather it will lure the Scorpion out)
MOVE DOWN, UP the stairwell arriving at AOSON'S BASE
USE The loose ladder rung
TAKE FLUTE
OPEN Trap door on floor
USE POLEARM on the opened trap door
MOVE LEFT, Through slit in the wall arriving at CHILD'S LAST HIDE
TAKE GREY KEY and CHILD'S MASK
USE CHILD'S MASK on SELF
MOVE DOWN, UP the stairwell, UP arriving at MEDEA'S REACH
TALK to the cloaked stranger [STORY]
MOVE UP arriving at JASON'S CLIMB
USE FLUTE on the snake
USE SABRE on the snake
MOVE UP arriving at FINGERNAIL OF GAIA
USE SAF to make it nighttime in order to trigger the meterite falling
MOVE DOWN, DOWN, DOWN, LEFT, DOWN, DOWN, DOWN, DOWN, RIGHT, DOWN arriving at BOLOR TRAIL
TAKE METEORITE SHARD
MOVE DOWN arriving at THE GOD'S JASPRE
USE SAF spell to make it nighttime and the meteorite is glowing
TAKE METEORITE SHARD from the glowing meteorite
MOVE RIGHT arriving at ALFALFA CLEARING
USE SHOVEL on the loose earth
USE RED KEY on the treasure chest
OPEN Treasure chest
TAKE BLOTHNY GEM and SCROLL III [The king's GOLDEN FLEECE is required to enter the CAVE OF XOR]
MOVE UP, UP arriving at BEGGER'S CRAWL
USE FRUIT on the ground
MOVE LEFT arriving at SHIKARI GROUNDS
USE FRUIT on the ground
MOVE DOWN, RIGHT, UP, RIGHT through Cave, UP arriving at KING'S ALKAZAR
USE GREY KEY on gate
OPEN Gate

PART 5: THE KING'S TRIALS
MOVE UP arriving at BORDAR'S POST
EXAM WALL TAPESTRY [BACK STORY]
MOVE UP arriving at ROYAL DURBAR
OPEN Door
MOVE UP, LEFT arriving at VISAR BALCONY
EXAM Map on the floor tiles
MOVE DOWN, DOWN arriving at BORDAR'S POST
EXAM WALL TAPESTRY [BACK STORY]
MOVE DOWN, DOWN, DOWN, LEFT, DOWN, LEFT, LEFT, LEFT arriving at LOST DESERT
MOVE LEFT, LEFT, DOWN, DOWN, DOWN, DOWN arriving at LOST OASIS
TALK to the cloaked stranger [STORY]
USE EMPTY BOTTLE on the oasis pool
MOVE Any direction twice arriving at RAINSHADOW PLATEAU
MOVE RIGHT, RIGHT, UP, UP through cave, UP, UP arriving at BORDAR'S POST
EXAM WALL TAPESTRY [BACK STORY]
MOVE UP, UP, LEFT arriving at VARIR BALCONY
USE OASIS WATER on magic basic
TAKE NAZAR AMULET
USE BROKEN INSTRUMENT on the magic basin
USE SACRED BOUGH on BROKEN INSTRUMENT on the magic basin
TAKE MAGICAL INSTRUMENT
MOVE DOWN arriving at BARSOM GATES
USE Both left and right painted panels to create a doorway
MOVE  UP arriving at RULER'S AUTONOMY
USE YELLOW KEY on the keyhole on the left of the gilded archway
MOVE UP arriving at CICADA LOCK
USE GOLD CICADA on the current hour (according to the POCKET WATCH)
USE SILVER CICADA on the current minute (According to the POCKET WATCH)
TAKE GOLDEN FLEECE
USE GOLDEN FLEECE on SELF
MOVE DOWN arriving at BARSOM GATES
USE Both left and right painted panels to make the two figures facing each other
MOVE RIGHT arriving at BAKSHEESH ANTEROOM
USE BLOTHNY GEM on Guardian
MOVE UP arriving at SHAH'S REST
USE SABRE on the coffin lid
USE NAZAR AMULET on the plague mist
TAKE SHIELD
MOVE DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, LEFT, DOWN, DOWN, RIGHT arriving at BALDACHIN TOMB
USE SHIELD on Statue
MOVE DOWN stairs arrivign at GATE OF XOR
  This dungeon moves in real world time. You are afforded 30 seconds for every GLOW BUG captured in your LANTERN, indicated by the number beside the LANTERN in your inventory. This dungeon is also randomly generated and changes with not only each playthrough, but with each death as well. Your goal is to quickly find and USE a switch opening a room containing a MAGIC LAMP whiich you must then locate. When you discover the lamp room, time will freeze and you can TAKE the MAGIC LAMP. Throughtout the CAVE you will encounter dead ends as well as traps, found exclusively in the UP, DOWN, LEFTand RIGHT pathways, indicated by a guiollotine (UP), holes in the door frames (LEFT and RIGHT) and holes in the floor (DOWN). Triggering any of these traps will kill you and make you restart the cave with a new layout. After retreiving the MAGIC LAMP, retrace your steps to the entrance and leave the CAVE OF XOR arriving at BALDACHIN TOMB
MOVE LEFT, LEFT, LEFT, UP, UP, UP, UP, UP, UP, UP stairwell, UP, UP, UP arriving at FINGERNAIL OF GAIA
USE SAF spell until it's nighttime 
USE MAGIC LAMP on the floor summoning the Genie of the lamp
TALK to the Genie of the lamp
TALK to the Genie of the lamp again to learn the spell ABRACADABRA
EXAM Summoned grey book

PART 6: ENDING
MOVE DOWN, DOWN, DOWN, LEFT, DOWN, DOWN, DOWN, DOWN, DOWN, LEFT arriving at LOST DESERT
USE SAF spell until it's late evening or early nighttime
MOVE LEFT, LEFT, LEFT, LEFT arriving at LOST DESERT (one move away from dying)
USE ABRACADABRA spell on the night sky to make the stars go away
USE ALAKAZAM spell on the starless sky
USE O.SESAME spell on the door in the sky
USE POLYPHEME spell arriving at ASTRAL PLAIN
MOVE to door x7
OPEN Door
MOVE Through door arriving at TICKET BOOTH
MOVE DOWN, to the right of the tent, UP arriving at PROP ROOM
USE MAGICAL INSTRUMENT on the assistant
USE FLUTE on the wizard
THE END

SPECTACLE map